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 weapon $$$ drop or lack thereof...

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chevro1et

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Posts : 537
Join date : 2010-04-18
Age : 44
Location : Busan, South Korea (GMT +9)

PostSubject: weapon $$$ drop or lack thereof...   Thu Jul 01, 2010 8:35 am

I know this isn't really an issue in this community, but it is an interesting topic of discussion for those of us that are interested in the fucked-up mechanics of weapons in this game. Let me present to you this trend that I have just noticed:

Material 1 weapons seem immune to the price drop.

Within the past day I have seen 2 examples of this.

1. Cass/ Terminator's x3 corrosive Liquid Invader
2. chevro1et's Malevolent Stinger

If you have chest pics/ Craw drop pics and inventory pics of any weapon that did not drop in price feel free to post them here for analysis regarding my theory, and any other trends that may be revealed once a decent sample size of data has been collected. Again, any weapon by any manufacturer with the proper documentation is welcomed and encouraged to this investigation.



Last edited by chevro1et on Thu Jul 01, 2010 4:53 pm; edited 1 time in total
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chevro1et

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PostSubject: Re: weapon $$$ drop or lack thereof...   Thu Jul 01, 2010 8:36 am

-reserved for submitted pics once analysis/ trends have been investigated-
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Cass277



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PostSubject: Re: weapon $$$ drop or lack thereof...   Thu Jul 01, 2010 8:44 am

My shattering bastard did not change, and A Ninjas Woody also posted an incendiary bastard (mat1 also) that didn't change.




I picked up a material 3 Devastating Mongol with 1600ish damage yesterday, AND it was material 3, yet it didn't change. I'll try to get pics later.

And I agree, this thing is fucking annoying because sometimes it makes it hard to prove your weapon as legitimate (craw drops).
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Jess Un Ojo

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PostSubject: Re: weapon $$$ drop or lack thereof...   Thu Jul 01, 2010 8:49 am

Just last night


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http://nobsborderlands.forumotion.com/360-f3/jess-un-ojo-and-cas
chevro1et

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PostSubject: Re: weapon $$$ drop or lack thereof...   Thu Jul 01, 2010 8:54 am

^Jess, i just built your Torgue Lacerator in the GearCalc HERE. Torgue Material 1.
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chevro1et

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PostSubject: Re: weapon $$$ drop or lack thereof...   Thu Jul 01, 2010 9:00 am

^Cass, your Shattering Bastard is built HERE. Torgue Material 1.

Anybody else seeing a trend emerge here?
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Gun Jack

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PostSubject: Re: weapon $$$ drop or lack thereof...   Thu Jul 01, 2010 9:58 am

As far as pics go to show examples I see a trend. But if Cass mat_3 Mongol's value from chest to inventory does not change it "bucks" the limited trend posted as of now.
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Cass277



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PostSubject: Re: weapon $$$ drop or lack thereof...   Thu Jul 01, 2010 10:10 am

I thought it was mat3, but I double checked it and told chev in chat Razz

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nolahornets394



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PostSubject: Re: weapon $$$ drop or lack thereof...   Thu Jul 01, 2010 10:50 am



do mat 1 bitches count? gotta find this in my inventory to see if the price changed. posted it in find of the day back in May, but that pic was a little cut off.

hmm by the pic it must be on my soldier

EDIT: finally tracked that bitch down. it's on my siren. inventory pic, non-equipped (though the price would have changed by now anyway):



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nolahornets394



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PostSubject: Re: weapon $$$ drop or lack thereof...   Thu Jul 01, 2010 11:45 am

i'm gonna farm later and look for more mat 1 weapons to see if this is always the case.
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venomous72

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PostSubject: Re: weapon $$$ drop or lack thereof...   Thu Jul 01, 2010 11:58 am

nolahornets394 wrote:


do mat 1 bitches count? gotta find this in my inventory to see if the price changed. posted it in find of the day back in May, but that pic was a little cut off.

hmm by the pic it must be on my soldier

EDIT: finally tracked that bitch down. it's on my siren. inventory pic, non-equipped (though the price would have changed by now anyway):




Hmmm....

This is interesting.

I really need to check my mat 1 unforgiven when I get home. Oh and I have a mat 1 stinger as well....
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Gun Jack

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PostSubject: Re: weapon $$$ drop or lack thereof...   Thu Jul 01, 2010 12:30 pm

Joined Cass earlier during a farmory run, S&S Mat_1 Crux, value stayed the same as well.
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Cass277



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PostSubject: Re: weapon $$$ drop or lack thereof...   Thu Jul 01, 2010 12:35 pm

I have done our armory runs, picking up every legendary weapon I have found so that I can compare it in these material tests. Forgive my camera, it's not the best (inventory pics seem to be lighter). Here are the results, and they are extremely conclusive:

PRICES THAT DID NOT CHANGE

Material 1? YES


Material 1? YES


Material 1? YES


Material 1? YES


Material 1? YES


Material 1? YES


Material 1? YES


Material 1? YES


Material 1? YES


Material 1? YES


Material 1? YES


Material 1? YES


Material 1? YES


PRICES THAT CHANGED[/SIZE]

Material 2 or 3? YES (MATERIAL 2)


Material 2 or 3? YES (MATERIAL 3)


Material 2 or 3? YES (MATERIAL 3)


Material 2 or 3? YES (MATERIAL 3)


Material 2 or 3? YES (MATERIAL 3)


Material 2 or 3? YES (MATERIAL 3) (this was the only half-decent legendary I got Razz)


Material 2 or 3? YES (MATERIAL 3)


Material 2 or 3? YES (MATERIAL 3)


Material 2 or 3? YES (MATERIAL 3)


Material 2 or 3? YES (MATERIAL 3)
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Gun Jack

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PostSubject: Re: weapon $$$ drop or lack thereof...   Thu Jul 01, 2010 3:44 pm

And here is the MoST AwESoMe rarity of all!!!! Material_SandS_1!!! LOL

affraid affraid
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Gun Jack

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PostSubject: Re: weapon $$$ drop or lack thereof...   Thu Jul 01, 2010 3:50 pm

Looks like this Cobra's value decreased in these pics Cass? Material_2 isn't it?


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chevro1et

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PostSubject: Re: weapon $$$ drop or lack thereof...   Thu Jul 01, 2010 4:52 pm

^correct Jack, the price did drop. And, its Torgue Material 2, built in the GearCalc HERE.
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chevro1et

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PostSubject: Re: weapon $$$ drop or lack thereof...   Thu Jul 01, 2010 5:50 pm

Seems that duncanfogg (the guy that built the GearCalc) did a little legwork of his own and has come up with the following conclusion...

Quote :
Using your numbers, I've figured out how this works and why. Mat 2s and mat 3s usually have an attribute modifier that should add 1 or 2 to the weapon level, respectively. BUT this is a broken modifier. It works when the gun is on the ground--that is the price it should be. However, when you pick it up, it ignores the modifier that says to add 1 or 2 to the level.

If you use the standard cost calculation formula for BL, level differences of 2 (for instance), result in a 1.3456X increase to the price--sound familiar?

Also, I believe there are a few other parts that are non-materials floating about that also exhibit this. Ok, just checked. The price of guns of most guns with unique materials will theoretically behave like mat 2s when picked up. Some of the newer guns, like all the Knoxx ones I've seen will behave like mat3s.

Original post HERE.
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